Humble, a subscription service that offers a bunch of popular games for an affordable monthly fee, is giving up support for Mac and Linux.
Starting February 1, the company will introduce a new business model for Humble Choice, which will require a completely new application that is only available on Windows. You have until January 31st to download the games you already own.
Humble rejects Mac players
Humble has become an incredibly popular service among desktop gamers, thanks to its unique distribution model. With Humble Choice, customers pay an affordable monthly fee to choose from 10 games they can keep forever.
What’s really great about Humble Choice is that, unlike similar services, it strives to deliver the games you’ll want to play (mostly). And as if that wasn’t enough, 5% of every Humble Choice subscription is donated to charity.
So far, Humble Choice has offered different subscription levels, depending on how much you want to pay. But on February 1, it will switch to a new model that offers only one plan – with a new driver that is only for Windows computers.
That in itself is disappointing news. What makes it even worse is that Mac players only have until the end of this month to save the games they own.
Get your games by January 31st
“We want to warn you that as of February 1, the DRM-free versions of games currently in Humble Trove for Mac and Linux will no longer be available,” he said in an email. Neowin.
“As a member of Humble Choice, you can still download and save them for your personal collection until January 31.” They will still be available within the new Humble app for those using Windows.
That doesn’t give Mac users, who have been supported since the launch of Humble in 2010, long to download copies of the Trove games they already own. And it seems that when they are gone, they disappear forever.
This will not affect games distributed via keys for other platforms – such as Steam or Origin – which will still be available in your library.
Another hit for Mac games
This is another blow to gaming on the Mac, which had some hope of recovering with the introduction of Apple Silicone and its huge improvements in graphics performance. This is not good (at least for games) without third-party support.
“It’s pretty sad to see the ebb and flow of the Mac gaming ecosystem,” said programmer Steve Troughton-Smith on Twitter. “Apple burned many bridges with a 32-bit interrupt, outdated OpenGL and mandatory notarization. Not to mention the years of good GPU performance. ”
“Relying on iOS games won’t do much to slow the decline.”
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