How would video games adapt?

Master Chief in Box Halo Art: Infinite, standing on Zeta Halo ring.

Picture: Microsoft / 343 Industries

The last few years have seen a series of successful films and shows based on video games, primarily from Netflix. With future series based on sci-fi franchises Mass effect i Hello in construction, plus those based on various Ubisoft properties such as Assassin’s Creed,, gamers don’t miss seeing some of their favorite franchises (hopefully) successfully switching to another medium. But the bigger question is how these games should be presented in the future.

Netflix animated adaptations of games like Castlevania, DOTA, i The Witcher They are noticed as pleasant, if not new elevations of the genre thanks to the work of their studies. I like the show Arcane stands out not only because it’s very damn good, but also because Riot and the team at Fortiche put their previous experience with animated videos for league of legends of great use for delivering what is one of the most pleasant surprises of the year. Moments like Ekko vs. Jinx or young Jayce witnessing the beauty of magic for the first time carry a sense of magnificence that can really only come from an animation team that has the freedom to do what works best with the greatest resources available to them.

Live action is a completely different beast. Sometimes you get classics like the original Mortal Kombat, Detective Pikachu, and surprisingly well Sonic the Hedgehog. But too often it seems that versions of these games starring real human actors can’t figure out what it’s all about, as we’ve seen in Mortal Kombat restart, Prince of Persia, i The need for speed. It was a a lot video games that have made the leap into live action, and even more that have tried and stuck in the hell of development. (Remember how we were supposed to get movies for Bioshock, Gears of War, i Infamous? Good times.) The stigma against animation, at least in the West, means that live action versions carry a greater sense of legitimacy and prestige, and AAA games have more than gladly presented themselves as interactive films. But in a way, it’s a problem for some games that adapt: ​​you can claim to be a dear Naughty Dog Uncharted i The last of us, plus Gearbox’s loot shooter Borderlands, it will only end up as a set of repetitions of moments to which players were emotionally attached many years ago.

Usually the question would be asked which game should be next to be adapted, but we want to mix things up, so: do you prefer live video game adaptations or do you want more animated versions? Do you have any special favorites? Let us know in the comments below.

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Naveen Kumar

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