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Bungie responds to a report of his failed efforts to improve workplace culture


In September, Bungie, trying to, is designed to encourage increased diversity and inclusion. CEO Pete Parsons said he hoped the study’s efforts would set an example for the wider gaming industry. At the time, the announcement seemed to be a proactive move by Bungie, but now the studio seems to have reacted to some of its internal turmoil.

In response to a Reporting on years of systematic sexism and harassment in the studio, Parsons issued a letter of apology. “I’m not here to refute or challenge the experiences shared today by people who have beautified our studio with their time and talent,” he says. “Our actions or, in some cases, inaction, have hurt these people. I apologize personally and on behalf of everyone in Bungie who I know have a deep sense of empathy and sadness reading these accounts. ”

He says Bungie has made “significant” changes in the last few years to encourage a better job. At the top of that list, he notes that the studio removed “bad actors” regardless of their “apartment, work experience or interpersonal relationships.”

This does not seem to have been the case for Bungie in the past. In one part of the report, IGN tells the story of oa Destiny a narrative presenter who threw a chair out the window because he “felt that others were destroying his creative vision of the game.” The individual allegedly remained with the company for several years after the incident until he left, and was later hired to work under a contract for Destiny 2. The report also states that many employees wrote letters to Parsons asking him to intervene in various issues in the workplace. He reportedly never responded to those requests.

As things stand today, Parsons says he believes employees whose behavior justified the dismissal have either been fired or are no longer working at Bungie. If new information comes to light, Parsons has vowed that Bungie will investigate those reports “with integrity.”

After reiterating the study’s commitment to the reforms he announced in September, Parson’s letter looks back on Bungia’s recent employment efforts. He says that in the past five years, the number of employees who declare themselves as women or as someone from the underrepresented community has increased to 20.5 percent, or 18.6 percent. In 2021, 31 and 23 percent of the studio’s employees were employees identified as part of the two groups. What he doesn’t mention is where those numbers were before. Without historical data, it is impossible to know how much Bungie has become better at hiring more diverse candidates.

While the sexual harassment scandal at Activision Blizzard has dominated the headlines in recent months, today’s IGN the report emphasizes that there are toxic jobs in the gaming industry. Harassment and management that protects abusers: these are issues that arise from year to year. They are not exclusive to one company because many of them are built in the same way and a joint effort will be needed to undo those cultures.

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Naveen Kumar

Friendly communicator. Music maven. Explorer. Pop culture trailblazer. Social media practitioner.

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